• Blog

Rules

  • Facilities
  • Participants
  • Format
  • Actions
    • States of Play
    • Ball Contact
    • Team Hit Faults
    • Ball at the Net
    • Player at the Net
    • Service
    • Attacking
    • Blocking
  • Interruptions
  • Libero
  • Conduct
rule iconBeachSoon
Volleylete

Volleylete is a curated collection of volleyball knowledge and resources

  • Instagram
  • Facebook
  • TikTok
  • YouTube

Learn

  • Rotations
  • Positions

Resources

  • Blog
  • Rotation Tool
  • Rules

© 2026 Volleylete. All rights reserved.

  • Privacy/
  • Cookies
  1. Rules
  2. Indoor Volleyball Rules
  3. Playing Actions
Chapter 4

Playing Actions

Ball handling rules, service execution, attack hits, and blocking techniques

Loading...
FormatPreviousInterruptionsNext

States of Play

Ball "In"

The ball is in if any part of it touches the court, including the boundary lines. Lines are part of the court.

Ball "Out"

The ball is out when:

  • It lands completely outside the boundary lines
  • It touches an object outside the court, the ceiling, or a person not in play
  • It touches the antenna or net outside the side bands
  • It crosses the net outside the crossing space (outside the antennas)
  • It passes completely under the net

Ball Contact

Each team gets three hits to send the ball back over the net. A block contact doesn't count toward this limit, so after blocking, you still have all three hits.

A hit is any contact with the ball by a player. The ball can touch any part of the body. It must rebound cleanly. Catching, throwing, or holding the ball is a fault.

Consecutive Contacts

One player can't hit the ball twice in a row. There are two exceptions:

  1. During a block: After a player finishes a block, they can make another contact right away if the ball is falling on their side of the court.
  2. First team hit: On passes, digs, or serve receive, the ball can touch different body parts consecutively if it's one continuous action

Double Contact

Setting with your hands is where double contacts get called most often. If your hands don't contact the ball at the same moment, refs may call a double.

Simultaneous Contacts

When two or three teammates touch the ball at the same moment, it counts as two or three hits (with the exception of blocking). If they reach for it but only one makes contact, it's just one hit.

When two opponents touch the ball at the same time over the net and the ball stays in play, the receiving team gets a fresh three hits. If the ball goes out of play, the fault is of the team on the opposite side.

The Carry (Lift)

The ball must rebound from a hit. It can't be caught, held, or thrown. The ball can travel in any direction as long as the contact is clean.

When settings the ball, the set should be a clean ball in, ball out motion. Avoid bringing the ball fully down to your face or chest as that more than likely is too long.

Referees look for the ball visibly resting in a player's hands or prolonged contact. A clean hit happens quickly; a carry shows noticeable delay.


Team Hit Faults

FaultWhat Happened
Four hitsTeam contacted the ball four times before sending it over
Assisted hitPlayer used a teammate or object for support while hitting
Catch/ThrowBall didn't rebound cleanly from the contact
Double contactPlayer hit the ball twice in a row (outside allowed exceptions)

Note

A player can stop a teammate from committing a fault (like touching the net or crossing the center line) by holding them back. That's not an assisted hit. It's just good teamwork.


Ball at the Net

Crossing the Net

The ball must cross the net within the crossing space: the area above the net, between the antennas, and below the ceiling.

If the ball crosses outside the antennas or touches them, it's out. The antennas mark the legal crossing boundaries.

Ball Touching the Net

The ball can touch the net while crossing over. This includes on serves. A serve that hits the net and goes over is legal and in play.

Ball Driven into the Net

If the ball gets driven into the net, your team can still play it (within your three hits). If the ball rips the net or tears it down, replay the rally.

Player at the Net

The net creates an imaginary vertical plane that separates the two teams’ playing spaces. Players may cross this plane only under specific conditions and without interfering with the opponent.

Reaching Over the Net

Blocking

  • You can reach over the net to block after the opponent attacks, not before.
  • A blocker may reach over the net only after the opponent has completed their attack hit.

Attacking:

  • After an attack hit, a player’s hand or arm may cross over the net as part of the natural follow-through.
  • The key requirement is that first contact with the ball must occur on the player’s own side of the net.

Penetration Under the Net

A player may cross the center line with the feet as long as some part of the foot remains on the centerline. For it to be fault the entire foot must cross the center line or interfere with the opponent's play.

Other body parts (hands, arms, torso) may cross into the opponent’s court as long as there is no interference with the opponent’s play.

Interference includes creating a safety risk or affecting the opponent’s ability to play the ball.

Net Contact

Touching the net between the antennas is a fault if it occurs during the action of playing the ball.

The action of playing the ball includes:

  • The approach
  • The takeoff
  • The hit or attempt to hit
  • The landing

Not a Fault

  • Touching the net outside the antennas, if it does not affect play
  • The ball pushing the net into a player
  • Touching net posts, ropes, or other objects outside the antennas

Service

The serve puts the ball in play. The back-right player (position 1) serves from the service zone behind the end line.

Service Execution

Toss or release the ball, then hit it with one hand or any part of your arm. You get one toss - if you catch it, that's your toss used up.

Key service rules:

  • You have 8 seconds after the referee's whistle to serve
  • Your feet can't touch the end line or court until after you hit the ball
  • After the hit, you can land inside the court or anywhere
  • Dribbling or moving the ball in your hands before tossing is allowed

Service Order

The starting lineup sets your rotation order for the entire set. When your team wins the serve back (side-out), you rotate, and the player moving to position 1 serves next.

Note

If the serving team wins the rally, the same player serves again. No rotation. You only rotate when you win the serve from the other team.

Screening

Your teammates can't block the opponent's view of the serve or the ball's flight path. Standing grouped together or waving arms to hide the server is illegal.

Players can't raise their hands above their head during service until the ball passes the net. If refs suspect deliberate screening, they'll warn the team through the captain.

Service Faults

The serve fails if:

  • You violate the service order (wrong player serves)
  • You don't execute properly (foot fault, bad toss, time violation)
  • The ball touches a teammate or doesn't cross the net
  • The ball goes out
  • The ball passes over a screen

Attack on Opponent's Serve

No player can complete an attack hit on the opponent's serve when the ball is in the front zone and entirely above the net. You must let it drop below net height or play it from behind the attack line.

This prevents teams from smashing a high serve directly back or blocking a serve. The receiving team must actually receive and play the ball.


Attacking

An Attack is any action that sends the ball toward the opponent's court, except serves and blocks. When attacking, the ball must be cleanly hit and not caught, lifted, thrown, or apply a change of direction with the ball in hand.

Not allowed:

  • Catching, lifting, throwing, or applying a change of direction with the ball in hand.
  • Excessive prolonged contact (subjective)
  • Cupping the ball with the hand (like dunking a basketball)

Attack Hits

Spike

A spike is a one-handed full arm swing attack intended to drive the ball forcefully downward into the opponent's court.


Tip

A tip is a soft controlled attack using fingers to place the ball into open space usually above a block.

Power Tipping is a type of tip that is an aggressive tip using the finger tips and wrist snap to push the ball hard into the opponent's court, it is seen with either one or two hands.


Dump

An attack usually performed by the setter with their hand furthest from the net by hitting, pushing, or tipping the ball.

Wipe


Attack Positioning

Front-row players can attack from anywhere at any height. Back-row players have to jump from behind the attack line.

Back-Row Attack Restrictions

Back-row players can attack, but with limits:

SituationRule
From behind the attack lineAttack freely at any height
From the front zoneOnly if the ball is below the top of the net at contact
TakeoffMust jump from behind the attack line (can land in front zone)

Back Row Attack Fault

If a back-row player jumps from inside the attack line and hits the ball above net height, it's a fault. The key is where you take off, not where you land.


Blocking

Blocking intercepts the ball coming from the opponent by reaching above the net. Only front-row players can block.

Block Basics

A block is complete when a blocker touches the ball. Block contacts don't count as team hits - after a block, your team still has three hits.

Collective block: When two or three players block together, it's complete when any of them touches the ball.

Blocking Rules

  • You can reach over the net to block, but not before the opponent's attack hit as you can't interfere with the opponent's attack.
  • After an attack, you can follow through over the net if your initial contact was on your side
  • The first hit after a block can be made by anyone, including the player who just blocked

Block Interference

You can't touch the ball on the opponent's side before they attack. Reaching over and blocking a set or pass is a fault.

Blocking the Serve

Blocking the serve is forbidden. You can't attempt to block a served ball.

Back-Row and Libero Blocking

Back-row players and Liberos cannot block or participate in a completed block. If a back-row player is part of a collective block that touches the ball, it's a fault.